Some Orks will try anything to get themselves into combat quicker. Although some Orks consider it insane, Stormboyz regularly strap themselves to Rokkits and fly across the battle field. Grimjaw's resident Stormboyz Squadron, 'Da Fly-Boyz', joined Grimjaw after their Waagh was defeated. Seeing the power of another Warboss and without a Clan to return to, the Stormboyz were quickly recruited. Grimjaw makes excellent use of the Stormboyz in his Kunnin' Plans, sending them off on seemingly suicidal missions to distract the enemy. Da Fly-Boyz must be luck though, because no matter how dangerous the situation, they always emerge alive.
Da Fly-Boyz are all standard Stormboyz models with the exception of the Kaptin. Each boy was made glued together as normal, although one model was given two Sluggas and another wields two axes above his head. All of the Boyz were given helmeted heads to make the Kaptin stand out. The Kaptin was made of Ork and Orc pieces. As well as the standard legs, left slugga arm, metal body and Rokkit he was given the Orc spiky mace and the Orc head with the short tuft of hair that splits into three. I also gave him the rokkit with two fins and then modelled an extra fin on the top of it to make him stand out further.
The paint scheme for the Stormboyz doesn't differ much from the rest of the Waagh, with brown clothes again being the norm. Extra details, such as identification numbers and patterns, were painted onto the Rokkit fins and nose cone respectively. Each Boy was given a different pattern using black and white. Examples of the patterns include spirals, checks, concentric circles and lines. The Kaptin's Rokkit was given a shark-style face on the nose cone, and his hair was painted blue.
Kommandos are the most un-Orky of Orks. They can often be found near Imperial Guard sites and have an unhealthy obsession with strange ideas like camouflage. Grimjaw first spotted the Kommandos when he was fighting against "Da 'Umies in da grey kamo". The night after the battle, Da Bak-Stabbaz found their way into Grimjaw's tent. They offered their services and have followed Waagh! Grimjaw ever since. Like most Kommandos, their favourite position is skulking through dense terrain to outflank the enemy and kill them from behind. Grimjaw takes advantage of this and sends Da Bak-Stabbaz around the flanks or through forests to attack from another direction as the main Waagh crashes into the front of the battle line.
Most of the Kommando models were converted, as Games Workshop don't currently make any. To fit in with the back-stabbing nature of Kommandos, they are all armed with swords or knives. These are assorted weapons from both the Ork and Orc sprues. I used Ork swords and the small Orc dagger. The Kaptin had his weapon swapped. I took the knife with the square hilt from the Ork sprue and the arm with the small dagger from the Orc sprue, removed the dagger, removed the handle from the knife and then glued the knife where the dagger was. This made a suitably impressive weapon for the Kaptin to stab someone with. The Kaptin and two of his Boyz were also given military head-gear. Where most of the Boyz had plain helmeted heads, two boyz had bald heads and the Kaptin had the scarred eye head. Using Green Stuff, I modelled berets onto the Boyz and a military peaked cap onto the Kaptin. To make the small visor on the cap I used a tiny piece of thin plastic, pushed into position using tweezers.
The paint scheme for the Kommandos differed from the rest of the army. As Kommandos, they are inclined to wear camoflague, but as Orks they don't understand it fully. As such, the two camo schemes don't match. The trousers were painted in City camo of grey with white and black patterns, while their shirts were painted a very pale grey (the old Elf Grey) with black and brown patterns. The schemes are shown below. Each Ork was also given red face paint, using Red Gore highlighted with Blood Red. The same Red Gore colour was also used for the two berets and the stripe around the Kaptins cap.