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House Rules
- Arid Terrain Rules
- Here are the complete Arid Terrain Rules, a sub-set of which
were published in the Citadel Journal.
- New Strategy Cards and Rules
- New rules for purchasing Strategy Cards plus two new Strategy
Cards. These are still under development, so any comments are
welcome.
- Harlequin Psychic Powers
- Psychic powers available only to Shadow Seers. Note that these
are different from those published in Citadel Journal.
- Hidden Set-up rules
- Rules for true hidden deployment of units. Once again, these
are different from those published in Citadel Journal.
- Eldar
Jetbike Upgrades
- Third Edition update of the Eldar Vehicle cards from Citadel
Journal #8.
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New Unit Types
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- Space Marine Sniper
- Some scouts undertake special training to learn to infiltrate
and liquidate certain individuals who alone pose a threat to the
Imperium.
- Space
Marine Weapon Platforms
- Under certain situations, Space Marines will supplement their
Devastator Squads with Tarantulas, Rapiers, Mole Mortars, and
Thudd Guns.
- Space Marine Lieutenant
- Not all Space Marine forces are lead
by a Captain. Smaller forces, on the order of 1,000 points, are
usually lead by a Lieutenant.
- Imperial Guard Whiteshields
- My update of the rules for these neophyte Imperial Guard troops.
Maybe they will show up in the Codex: Imperial Agents.
- Imperial Guard Penal Squad
- My update of the rules for the Dirty Dozen of the Imperium.
Note that this is different from the Penal Army List published
in the Citadel Journal.
- Imperial Guard SAS Squad
- A new type of Imperial Guard unit; based on the British Special
Air Service.
- Eldar Bonesingers
- The Eldar equivalent of the Techmarine; an update of the Bonesingers
from Citadel Journal #13.
- Eldar Bonesingers
by Jonathan Boyce
- Another variation.
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Necromunda
- Ork Gangs for Necromunda
- Rules for running a gang of Orks in the Underhive of Necromunda.
Note: This requires the Outlanders supplement.
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Special Characters
- Torquemada, Champion of Khorne
- Torquemada is a special character which can be included in your
Chaos army as an Aspiring Champion, Mighty Champion,
or Exalted Champion. He is designed using the regular
profile from Codex: Chaos with a specified set of wargear
and Chaos Rewards.
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Army Lists
- Golden Dragons Space Marine Chapter
- My own Space Marine chapter; heavily influenced by the films
of Akira Kirosawa and the giant robot type of anime such as Gundam
and Macross.
- Pestilen's Corsairs
- A band of Chaos Space Marines dedicated to Nurgle and Tzeentch,
who prey upon whatever planets their diseased hulk happens to
pass.
- Ultramarines Fourth Company
- Elements of the Ultramarines Fourth Company, commanded by Captain
Idaeus. This force was designed specifically for Third Edition
unlike the others which were originally Second Edition forces.
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Vehicles
- Perimeter Defense Tower
- Deployed by all the major races, these unmanned gun platforms
provide protection for many a military outpost. This is based
on an old Kryomek model.
- Eldar
Ranger Walker
- On the Maiden Worlds, the Rangers use these walkers in lieu
of the standard jetbike. An update of the Eldar Scout Walker from
Citadel Journal #8.
- Sentinel Mark II
- An update of the Sentinel which doubles the crew and provides
them with a fully enclosed compartment. This is also based on
an old Kryomek model.
- Ork Mugpulpa
- The result of mixing a Mekboy,
a Cyclone Missile Launcher, and a couple of Imperial Strength
Water Heaters. Another one based on an old Kryomek model.
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Ork Variants
- Waaaagh!
- Unofficial Ork Variants
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This page is copyright 1999 by J.
Michael Tisdel Last modified: Saturday, February 12,
2000
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