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The Recon Mission"The Orks and Swords of Sanguinius Marines faced each other over the rough, dusty desert of Corsca Prime. They were both searching for the large deposits of Idem, to power their space cruisers. The cruisers have crashed on the planet and need more fuel to escape Corsca's gravity well. If left on the planets surface without a source of power they will have to forage for what edible creatures exist on the planet." Waaagh Zangroz
Total:897 ptsTask Force Alpha
Total: 900ptsThe following battle report is from the points of view of the commanders, and is not segregated into exact army turns. Therefore some things may be repeated from different points of view. Ork Turn 1The Orks had deployed across a fairly wide front,
and surged forward as a large green wave. Their only thought, finding the
Idem crystals. Space Marine Turn 1As it was still only the first turn I could not roll for reinforcements turning up. All my troops advanced to search for the valuable Idem crystals, all apart from a squad with a rocket launcher which was stationed in a bunker in my deployment zone. Only my rocket launcher was within range but it failed to wound. Ork Turn 2The slugga boyz mounted the watch tower, while
the shoota boyz climbed up the Ork Fort. The Grots headed left towards a small
ruin, where there could be more Idem. The Bikes turned up and sped across
the battle field, to try to stop the marines checking a site. Space Marine Turn 2It was the second turn so I could check for reinforcements. Only my confessor turned up. For my assassin and command squad I rolled two threes. I needed fours! The first enemy fell as I cut down 5 Gretchin from shooting. I was still out of range for the areas that have been tipped as Idem rich areas. Ork Turn 3The warboss sped onto the table, with his bodyguard,
in their wartrukk. The Shoota boyz and the Slugga boyz had wasted their time,
there was no Idem in the tower or the Ork Fort. Space Marine Turn 3I checked again to see if my reserves turned up but they were still quite a while away from the battle. I managed to get within range of two of the sites but none of them yielded any Idem crystals. In the shooting phase one Ork biker was cut down by bolter fire, a second by a flamer blast and a third was destroyed by a missile. Still, only one of the brave Marines had been cut down by the crude weaponry of the Orks. Ork Turn 4The shoota boyz positioned themselves on and
around the Ork Fort, while the slugga boyz slowly climbed back down the tower.
The Grots in the ruins found that there was not any Idem. The only place left
was the temple. Space Marine Turn 4Disaster! My Eversor assassin failed to turn up on this turn. Commander Narius received word about the assassin, as he rendezvoused with the rest of the army. The assassin's drop pod had been lost in the warp during a freak psychic storm. As a squad advanced into the temple they found a large deposit of Idem crystals and harvested them. Unfortunately four of the stalwart warriors had been taken from the service of the Emperor by the Orks 'Shoota Boyz'. As soon as I had found the crystals all shooting was aimed at the poor squad. All of my shooting was aimed at the Large Trukk rumbling over to them which was packed full of Nobz. Ork Turn 5The slugga boyz moved towards a marine squad,
as did the Grots. The shoota boyz stayed still and the wartrukk was stunned. Tactical tip:- DO NOT attack with Grots on their own, especially against Space Marines. Make sure that some other Orks are also within range. Grots are cannon-fodder, living shields and outnuberers only, not fighters or shooters Space Marine Turn 5I managed to cut down one of the Nobz in the Trukk during shooting and I felled some Grots in the assault phase. Another marine was killed by the Orks heavy weapons, the last of his squad. My Marines with the Idem managed to escape the temple and the Trukk was still recovering from a Krak missile shot from turn 4 so it couldn't come after them. Ork Turn 6The Warboss and body guard charged the remains
of the squad with the Idem. The wartrukk nearly ran the marines over, but
they were not afraid. The Nobz and Warboss then dismounted, killing all of
the squad in the ensuing combat. Space Marine Turn 6The Marines carrying the Idem had been cut down and it had been taken by the Warboss. He was proving hard to kill. The Trukk was blown up by a krak missile. The Warboss and a Nob managed to escape unscathed. The command squad fired its bolt guns and pistols at him but still they failed to do any damage due to his mega armour. I suddenly had the bright idea of sending the command squad in; one of them had a power sword, one a power fist. Unfortunately there were only two marines that got into combat. They didn't wound and were cut down with ease by the Ork Warlord. Ork SummaryThe boyz are not too good at this style of battle.
It spreads them out, where they cant use their strength in numbers. The only
reason I won was the mega armoured Warboss, who killed the Idem carrier and
survived everything that was shot at him. Space Marine SummaryThe Space Marines were left stranded on the planet for the next twelve years after which the assassin finally turned up. After his long ordeal in warp space, he promptly dropped dead. Luckily his pod had a homing device and they were quickly picked up by an Imperial ship that had come to recover the assassins body and equipment. Back to TopHome This page is © IBBoard |
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