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Tactics
Being a Skaven Leader, I have very little in the way of
tactics, but those that I do have, I will share here.
Set-up
As I now have 3 Infiltrators, I make full
use of them. Darc, the Night Runner with Sling, infiltrates to a great vantage
point so that he can use his sling as effectively as possible.
Quirik and Skrat, my Assassin and Spear armed Black Skaven,
form an early attack force or decoy force. They infiltrate to cover in a
position that will either allow them to attack and ambush an enemy, or else
threaten an enemy model. Either way is effective, as the ambush often leads
to the death/K.O. of the enemy, while the threat of the assassin and Black
Skaven is often enough to force models to either detour away or close on
them. If they detour, they are often in a useless position for any ensuing
combat. If the enemy gang up on the threat, then my whole gang can easily
focus everything it has on all of the enemy gang.
My Sourcerer, Pzaap, usually has a bodyguard of swords-rats.
This ensures that he can stay alive long enough to cast a spell.
The Slingers have the simple job of finding a place where they
can bombard the enemy with stones as much as possible. This means that they
often end up being deployed on upper levels, as they cannot then be easily
attacked.
My final Black Skaven tends to look after the Rat Ogre to make
sure that it doesn't suffer from Stupidity, while the rest of the
swords-rats are joined by Ligit.
The Battle
After the deployment, the battle is largely predetermined.
If the enemy go to attack Quirik and Skrat, then they will retreat
slowly until backup and covering fire is available. This is an effective
way of ensuring that your assassin can kill something while making sure
that he doesn't get taken out.
If the enemy ignores Quirik and Skrat, then they have 2 choices.
Firstly they can take out the enemy one by one as they move around them.
Secondly they cause the enemy to disperse, and thereby cause the enemy gang
members to loose their support.
The Slingers have the simple job of moving fowards into range
of the enemy, and pelting them with stones, while staying out of harm by
hiding and keeoing their distance.
Skritt and Raar have very few choices in a battle. Raar is bound
to be targeted by all of the enemy's missile weapons, and therefore they
advance at full speed to try to get into combat. If a Rat Ogre is not in
combat, it might as well be sticking its nose in a mousetrap.
Pzaap and his bodyguard advance towards the enemy, loosing off
spells. When they begin to get close to the enemy, Pzaap detatches himself
from the bodyguard and allows them to advance alone. Pzaap only ever enters
combat if he manages to cast Black Fury. Otherwise, he relies on his bodyguard
to do the killing, as he is too weak and valuable.
The final group of swords-rats advance towards the enemy, helping
whichever of the other groups needs backup. Skaven have the advantage of
numbers. If you can pile enough Skaven into combat, you are almost guranteed
to take an enemy Out Of Action. One of your Early henchmen can take the
enemy down or stun him, while the later ones hit automatically and do the
finishing blow.
Hope that was of some use, and remember, "He who fights
and runs away, gets to squeak another day", alternatively just poison
the enemy leader.
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